M:tG card similarity search
2W · Creature — Human Knight Ally
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3
Name | Mana | Type | Text |
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Bloodline Pretender | 3 | Artifact Creature — Shapeshifter | Changeling (This card is every creature type.) As Bloodline Pretender enters the battlefield, choose a creature type. Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. 2/2 |
Phyrexian Pegasus | 2W | Creature — Phyrexian Pegasus | Flying Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn. 2/2 |
Siren of the Fanged Coast | 3UU | Creature — Siren | Flying Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. 1/1 |
Gideon's Phalanx | 5WW | Instant | Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. |
Cloudshift | W | Instant | Exile target creature you control, then return that card to the battlefield under your control. |
Lavakin Brawler | 3R | Creature — Elemental Warrior | Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. 2/4 |
Behind the Scenes | 2B | Enchantment | Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn. |
Nature's Way | 1G | Sorcery | Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
Silver Shroud Costume | 2 | Artifact — Equipment | Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3} |
Inspiring Call | 2G | Instant | Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |