Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Makindi Patrol

2W · Creature — Human Knight Ally

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Rilsa Rael, Kingpin 3UBLegendary Creature — Human Rogue Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. 2/5
Vile Deacon 2BBCreature — Human Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2
Skyrider Patrol 2GUCreature — Elf Scout Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3
Staff of the Wild Magus 3Artifact Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Brightling 1WWCreature — Shapeshifter {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3
Wrap in Vigor 1GInstant Regenerate each creature you control.
Evolving Adaptive GCreature — Phyrexian Warrior Evolving Adaptive enters the battlefield with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. 0/0
Hotfoot Gnome 2RArtifact Creature — Gnome Haste {T}: Another target creature gains haste until end of turn. 3/1
Shell Skulkin 4Artifact Creature — Scarecrow {3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/2
Expedition Healer 1WCreature — Kor Cleric Vigilance Expedition Healer has lifelink as long as you control another Cleric. 2/2
Page 109