M:tG card similarity search
2W · Creature — Human Knight Ally
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Swiftblade Vindicator | RW | Creature — Human Soldier | Double strike, vigilance, trample 1/1 |
| Piper of the Swarm | 1B | Creature — Human Warlock | Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. 1/3 |
| Dromad Purebred | 4W | Creature — Camel Beast | Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5 |
| Witch-Maw Nephilim | GWUB | Creature — Nephilim | Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |
| Leonin Abunas | 3W | Creature — Cat Cleric | Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/5 |
| Malakir Familiar | 2B | Creature — Bat | Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. 2/1 |
| Stalwart Speartail | 1RG | Creature — Dinosaur | Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1. Whenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker. 4/4 |
| Mana Echoes | 2RR | Enchantment | Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. |
| Gruesome Slaughter | 6 | Sorcery | Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." |
| Sunbringer's Touch | 2GG | Sorcery | Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) |