Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Malachite Talisman

2 · Artifact

Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.

Similar cards

Color identity:
NameManaTypeText
Root Cage 1GEnchantment Mercenaries don't untap during their controllers' untap steps.
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Riddlesmith 1UCreature — Human Artificer Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. 2/1
Heliod, the Warped Eclipse Legendary Enchantment Creature — Phyrexian God You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. 4/6
Wall of Fortune 1UArtifact Creature — Wall Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4
Flowstone Armor 3Artifact You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
Raffine's Guidance WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.
Reverent Silence 3GSorcery If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
Lone Wolf of the Natterknolls Creature — Werewolf Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. 3/5
Norn's Dominion Plane — New Phyrexia When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fate counter on target permanent.
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