M:tG card similarity search
1B · Creature — Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/1
Name | Mana | Type | Text |
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Elderscale Wurm | 4GGG | Creature — Wurm | Trample When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. 7/7 |
Hill Giant Herdgorger | 4GG | Creature — Giant | When Hill Giant Herdgorger enters the battlefield, you gain 3 life. 7/6 |
Comet Storm | XRR | Instant | Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. |
Graveyard Trespasser | 2B | Creature — Human Werewolf | Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
Lys Alana Scarblade | 2B | Creature — Elf Assassin | {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. 1/1 |
Reality Spasm | XUU | Instant | Choose one — • Tap X target permanents. • Untap X target permanents. |
Heron of Hope | 3W | Creature — Bird | Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: Heron of Hope gains lifelink until end of turn. 2/3 |
Killing Glare | XB | Instant | Destroy target creature with power X or less. |
Black Sun's Zenith | XBB | Sorcery | Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. |
Pillage the Bog | BG | Sorcery | Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |