M:tG card similarity search
3BB · Creature — Vampire Shaman
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4
Name | Mana | Type | Text |
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Riveteers Overlook | Land | When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. | |
Raiding Party | 2R | Enchantment | Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. |
Red Dragon | 4RR | Creature — Dragon | Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. 4/4 |
Professor of Zoomancy | 3G | Creature — Bear Druid | When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." 4/3 |
Grandmother Ravi Sengir | Legendary Creature — Human Wizard | Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life. 3/3 | |
Grozoth | 6UUU | Creature — Leviathan | Defender (This creature can't attack.) When Grozoth enters the battlefield, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle. {4}: Grozoth loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 9/9 |
Moonlit Wake | 2W | Enchantment | Whenever a creature dies, you gain 1 life. |
Seraph of the Suns | 5WW | Creature — Angel | Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4 |
Dawn of a New Age | 1W | Enchantment | Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. |
Stalking Vengeance | 5RR | Creature — Avatar | Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker. 5/5 |