Card Codex

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17 May 2024: Card library updated.

Malamet Veteran

4G · Creature — Cat Warrior

Trample Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature. 5/4

Similar cards

Color identity:
NameManaTypeText
Graveyard Shift 4BSorcery This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.
Grim Harvest 1BInstant Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Reaping the Graves 2BInstant Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Epitaph Golem 5Artifact Creature — Golem {2}: Put target card from your graveyard on the bottom of your library. 3/5
Tomb Trawler 2Artifact Creature — Golem {2}: Put target card from your graveyard on the bottom of your library. 0/4
Pyre Hound 3RCreature — Elemental Dog Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. 2/3
Carrion Feeder BCreature — Zombie Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. 1/1
Murasa Behemoth 4GGCreature — Beast Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. 5/5
Vitu-Ghazi Inspector 1GCreature — Elf Detective As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. 1/3
Ezuri, Claw of Progress 2GULegendary Creature — Phyrexian Elf Warrior Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3
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