Card Codex

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17 May 2024: Card library updated.

Malamet Veteran

4G · Creature — Cat Warrior

Trample Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature. 5/4

Similar cards

Color identity:
NameManaTypeText
Mardu Roughrider 2RWBCreature — Orc Warrior Whenever Mardu Roughrider attacks, target creature can't block this turn. 5/4
Carnivorous Moss-Beast 4GGCreature — Plant Elemental Beast {5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast. 4/5
Greenwheel Liberator 1GCreature — Elf Warrior Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 2/1
Wicker Warcrawler 5Artifact Creature — Scarecrow Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. 6/6
Juniper Order Rootweaver 1WCreature — Human Druid Kicker {G} (You may pay an additional {G} as you cast this spell.) When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control. 2/2
Arcbound Crusher 4Artifact Creature — Juggernaut Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Supply-Line Cranes 3WWCreature — Bird Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4
Ivy Lane Denizen 3GCreature — Elf Warrior Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. 2/3
Snakeskin Veil GInstant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Simic Ascendancy GUEnchantment {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
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