Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Malcator's Watcher

1U · Artifact Creature — Phyrexian Drone

Flying, vigilance When Malcator's Watcher dies, draw a card. 1/1

Similar cards

Color identity:
NameManaTypeText
Mischievous Catgeist 1UCreature — Cat Spirit Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Breakthrough XUSorcery Draw four cards, then choose X cards in your hand and discard the rest.
Flame-Blessed Bolt RInstant Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Obliterating Bolt 1RSorcery Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Scorching Dragonfire 1RInstant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Promise of Bunrei 2WEnchantment When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
Unwavering Initiate 2WCreature — Human Warrior Vigilance Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) 3/2
Danitha, New Benalia's Light 1GWLegendary Creature — Human Knight Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard. 2/2
Invasion of Belenon 2WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
Aerial Extortionist 3WWCreature — Bird Soldier Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card. 4/3
Page 321