M:tG card similarity search
1U · Creature — Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Dromar's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}. 3/3 |
Rith's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Rith's Attendant: Add {R}{G}{W}. 3/3 |
Treva's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Treva's Attendant: Add {G}{W}{U}. 3/3 |
Dr. Madison Li | URW | Legendary Creature — Human Scientist | Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped. 2/3 |
Abjure | U | Instant | As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell. |
Goblin Flectomancer | URR | Creature — Goblin Wizard | Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. 2/2 |
Vaporous Djinn | 2UU | Creature — Djinn | Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/4 |
Hurl into History | 3UU | Instant | Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Taiga Stadium | Land | Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}. | |
Mogg Conscripts | R | Creature — Goblin | Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2 |