M:tG card similarity search
3R · Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Angelfire Ignition | 1RW | Sorcery | Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Prakhata Pillar-Bug | 3 | Artifact Creature — Insect | {B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 2/3 |
Bladed Sentinel | 4 | Artifact Creature — Construct | {W}: Bladed Sentinel gains vigilance until end of turn. 2/4 |
Motivated Pony | 4G | Creature — Horse | Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. 3/3 |
Paragon of Fierce Defiance | 3R | Creature — Human Warrior | Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2 |
Pestilent Wolf | 1G | Creature — Wolf | {2}{G}: Pestilent Wolf gains deathtouch until end of turn. 2/2 |
Minotaur Skullcleaver | 2R | Creature — Minotaur Berserker | Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. 2/2 |
Make a Stand | 2W | Instant | Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Run for Your Life | UR | Instant | One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Armed | 1R | Sorcery | Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |