M:tG card similarity search
BB · Instant
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.
Name | Mana | Type | Text |
---|---|---|---|
Imposter Mech | 1U | Artifact — Vehicle | You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types. Crew 3 3/1 |
Mass Calcify | 5WW | Sorcery | Destroy all nonwhite creatures. |
Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. | |
Comet Storm | XRR | Instant | Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. |
Cast Off | 3WW | Sorcery — Adventure | Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
Archmage of Echoes | 4U | Creature — Faerie Wizard | Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) 4/4 |
Spinal Villain | 2R | Creature — Beast | {T}: Destroy target blue creature. 1/2 |
Magar of the Magic Strings | 1BR | Legendary Creature — Minotaur Performer | {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." 3/3 |
Guildpact Greenwalker | 2G | Creature — Plant Rhino | When Guildpact Greenwalker enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}. 4/4 |
Planewide Disaster | Phenomenon | When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.) |