M:tG card similarity search
1BB · Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sphere of Reason | 3W | Enchantment | If a blue source would deal damage to you, prevent 2 of that damage. |
| Wakedancer | 2B | Creature — Human Shaman | Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. 2/2 |
| Quagmire Lamprey | 2B | Creature — Fish | Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. 1/1 |
| Stromkirk Condemned | BB | Creature — Vampire Horror | Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. 2/2 |
| Sentry Oak | 4W | Creature — Treefolk Warrior | Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 3/5 |
| Goblin Fireleaper | 1R | Creature — Goblin Warrior | {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. 1/1 |
| War Flare | 2RW | Instant | Creatures you control get +2/+1 until end of turn. Untap those creatures. |
| Urza's Mine | Land — Urza's Mine | {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. | |
| Identity Crisis | 2WWBB | Sorcery | Exile all cards from target player's hand and graveyard. |
| Tenacity | 3W | Instant | Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |