M:tG card similarity search
1BB · Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Genju of the Fens | B | Enchantment — Aura | Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. |
Hematite Golem | 4 | Artifact Creature — Golem | {1}{R}: Hematite Golem gets +2/+0 until end of turn. 1/4 |
Henrika, Infernal Seer | Legendary Creature — Vampire | Flying, deathtouch, lifelink {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4 | |
Centaur Garden | Land | {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard. | |
Dwarven Thaumaturgist | 2R | Creature — Dwarf Shaman | {T}: Switch target creature's power and toughness until end of turn. 1/2 |
Aerial Formation | U | Instant | Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn. |
Impelled Giant | 4RR | Creature — Giant Warrior | Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. 3/3 |
Penance | 2W | Enchantment | Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. |
Ferocification | 2R | Enchantment | At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn. |
Behind the Scenes | 2B | Enchantment | Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn. |