M:tG card similarity search
3G · Enchantment — Aura
Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Spin Engine | 3 | Artifact Creature — Construct | {R}: Target creature can't block Spin Engine this turn. 3/1 |
Burning-Fist Minotaur | 1R | Creature — Minotaur Wizard | First strike {1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn. 2/1 |
Rootwater Matriarch | 2UU | Creature — Merfolk | {T}: Gain control of target creature for as long as that creature is enchanted. 2/3 |
Flowstone Sculpture | 6 | Artifact Creature — Shapeshifter | {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) 4/4 |
Pursuit of Flight | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." |
Dreadbringer Lampads | 4B | Enchantment Creature — Nymph | Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2 |
Tajic, Legion's Edge | 1RW | Legendary Creature — Human Soldier | Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. 3/2 |
Hanweir Lancer | 2R | Creature — Human Knight | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike. 2/2 |
Kamiz, Obscura Oculus | 1WUB | Legendary Creature — Cephalid Rogue | Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4 |
Vampire Hexmage | BB | Creature — Vampire Shaman | First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. 2/1 |