Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mammoth Harness

3G · Enchantment — Aura

Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ironfang Creature — Werewolf First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. 3/1
Raging Spirit 3RCreature — Spirit {2}: Raging Spirit becomes colorless until end of turn. 3/3
Parhelion II 6WWLegendary Artifact — Vehicle Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
Reach for the Sky 3GEnchantment — Aura Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
Dawnray Archer 2UCreature — Human Archer Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. 1/1
Jor Kadeen, the Prevailer 3RWLegendary Creature — Human Warrior First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. 5/4
Breeches, Eager Pillager 2RLegendary Creature — Goblin Pirate First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. 3/3
Tor Wauki 2BBRLegendary Creature — Human Archer {T}: Tor Wauki deals 2 damage to target attacking or blocking creature. 3/3
Cephalid Inkshrouder 2UCreature — Cephalid Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) 2/1
Akroma's Will 3WInstant Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
Page 242