Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mana Flair

1R · Instant

Add {R} for each nonland permanent with art by the artist of your choice.

Similar cards

Color identity:
NameManaTypeText
Ice Cauldron 4Artifact {X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Spectral Searchlight 3Artifact {T}: Choose a player. That player adds one mana of any color they choose.
Bladewing the Risen 3BBRRLegendary Creature — Zombie Dragon Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn. 4/4
Lion Sash 1WArtifact Creature — Equipment Cat {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Cabal Therapy BSorcery Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Squandered Resources BGEnchantment Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Suntouched Myr 3Artifact Creature — Myr Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 0/0
Dragonstorm 8RSorcery Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
The World Spell 5GGEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
Apprentice Wizard 1UUCreature — Human Wizard {U}, {T}: Add {C}{C}{C}. 0/1
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