M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Topplegeist | W | Creature — Spirit | Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. 1/1 |
Cave of the Frost Dragon | Land | If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. | |
Snare Tactician | 2W | Creature — Human Soldier | Whenever you cycle a card, tap target creature an opponent controls. 2/3 |
Sanctuary Lockdown | 2W | Enchantment | Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls. |
High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
Blood Moon | 2R | Enchantment | Nonbasic lands are Mountains. |
Detection Tower | Land | {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. | |
Authority of the Consuls | W | Enchantment | Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. |
Bubbling Muck | B | Sorcery | Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}. |
Deserted Temple | Land | {T}: Add {C}. {1}, {T}: Untap target land. |