M:tG card similarity search
2B · Creature — Leech
You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Overgrowth | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. |
| Wild Growth | G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. |
| Athreos, Shroud-Veiled | 4WB | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. 4/7 |
| Hungering Yeti | 4R | Creature — Yeti | As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) 4/4 |
| Prowl, Stoic Strategist | 3W | Legendary Artifact Creature — Robot | More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. 3/3 |
| Rocco, Street Chef | RGW | Legendary Creature — Elf Druid | At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 2/4 |
| Stromkirk Bloodthief | 2B | Creature — Vampire Rogue | At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. 2/2 |
| Psychic Theft | 1U | Sorcery | Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. |
| Solitary Camel | 2W | Creature — Camel | Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
| Blood Moon | 2R | Enchantment | Nonbasic lands are Mountains. |