Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mana Matrix

6 · Artifact

Instant and enchantment spells you cast cost up to {2} less to cast.

Similar cards

Color identity:
NameManaTypeText
Quandrix Pledgemage 1G/UG/UCreature — Merfolk Druid Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage. 2/2
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
Ogre Battlecaster 2RCreature — Ogre Shaman First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value. 3/3
Mogg Conscripts RCreature — Goblin Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2
Frolicking Familiar 2UCreature — Otter Wizard Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn. 2/2
The Great Work Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
Darksteel Monolith 8Artifact Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand.
Witherbloom Pledgemage 3B/GB/GCreature — Treefolk Warlock Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life. 5/5
Merfolk Falconer 3UUCreature — Merfolk Wizard Flying Whenever you cast a kicked spell, scry 2. 4/4
Dosan the Falling Leaf 1GGLegendary Creature — Human Monk Players can cast spells only during their own turns. 2/2
Page 87