Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mana Screw

1 · Artifact

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Similar cards

Color identity:
NameManaTypeText
Gravity Sphere 2RWorld Enchantment All creatures lose flying.
Codsworth, Handy Helper 2WLegendary Artifact Creature — Robot Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. 2/3
A-Dungeon Descent Land {T}: Add {C}. {1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Swarmyard Land {T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Stunning Reversal 3BInstant The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
Mirror March 5REnchantment Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Library of Alexandria Land {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Shelkin Brownie 1GCreature — Ouphe {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1
Rix Maadi, Dungeon Palace Land {T}: Add {C}. {1}{B}{R}, {T}: Each player discards a card. Activate only as a sorcery.
Platinum Angel 7Artifact Creature — Angel Flying You can't lose the game and your opponents can't win the game. 4/4
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