M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Sea Scryer | 1U | Creature — Merfolk Wizard | {T}: Add {C}. {1}, {T}: Add {U}. 1/1 |
Benthic Explorers | 3U | Creature — Merfolk Scout | {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4 |
Overgrowth | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. |
Wild Growth | G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. |
Thelonite Monk | 2GG | Creature — Insect Monk Cleric | {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) 1/2 |
Ark of Blight | 2 | Artifact | {3}, {T}, Sacrifice Ark of Blight: Destroy target land. |
Territorial Maro | 4G | Creature — Elemental | Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. */* |
Sol Talisman | Artifact | Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}. | |
Lush Growth | G | Enchantment — Aura | Enchant land Enchanted land is a Mountain, Forest, and Plains. |
Matca Rioters | 2G | Creature — Human Warrior | Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */* |