Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mana Seism

1R · Sorcery

Sacrifice any number of lands, then add that much {C}.

Similar cards

Color identity:
NameManaTypeText
Bend or Break 3RSorcery Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Sea Snidd 4UCreature — Beast {T}: Target land becomes the basic land type of your choice until end of turn. 3/3
Oboro Breezecaller 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Untap target land. 1/1
Diamond Lion 2Artifact Creature — Cat {T}, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant. 2/2
Millikin 2Artifact Creature — Construct {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) 0/1
Deathbloom Ritualist 3BGCreature — Elf Warlock {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. 3/5
Rampaging Growth 3GInstant Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Allied Strategies 4USorcery Domain — Target player draws a card for each basic land type among lands they control.
Hive of the Eye Tyrant Land If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. {T}: Add {B}. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Rotating Fireplace 3Artifact Rotating Fireplace enters the battlefield tapped with a time counter on it. {T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace. {4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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