Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mana Skimmer

3B · Creature — Leech

Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. 2/2

Similar cards

Color identity:
NameManaTypeText
Public Execution 5BInstant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Moon-Circuit Hacker 1UEnchantment Creature — Human Ninja Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. 2/1
Empty City Ruse WSorcery Target opponent skips all combat phases of their next turn.
False Peace WSorcery Target player skips all combat phases of their next turn.
Selesnya Evangel GWCreature — Elf Shaman {1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token. 1/2
Fire Dragon 6RRRCreature — Dragon Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control. 6/6
Stratadon 10Artifact Creature — Beast Domain — This spell costs {1} less to cast for each basic land type among lands you control. Trample 5/5
Seizures 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
Neheb, Dreadhorde Champion 2RRLegendary Creature — Zombie Minotaur Warrior Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. 5/4
Stensia Plane — Innistrad Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Page 249