Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mana Vapors

1U · Sorcery

Lands target player controls don't untap during their next untap step.

Similar cards

Color identity:
NameManaTypeText
Paradise Druid 1GCreature — Elf Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1
Lifeline 5Artifact Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
Planebound Accomplice 2RCreature — Human Wizard {R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 1/3
Malevolent Whispers 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Dreadwaters 3USorcery Target player mills X cards, where X is the number of lands you control.
Finale of Revelation XUUSorcery Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
Tower of Murmurs 4Artifact {8}, {T}: Target player mills eight cards.
Relentless Assault 2RRSorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Breaking UBSorcery Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.)
Coalition Victory 3WUBRGSorcery You win the game if you control a land of each basic land type and a creature of each color.
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