Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mana Vapors

1U · Sorcery

Lands target player controls don't untap during their next untap step.

Similar cards

Color identity:
NameManaTypeText
Recycle 4GGEnchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Wing Storm 2GSorcery Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Avacynian Missionaries 3WCreature — Human Cleric At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. 3/3
Soul of Windgrace 1BRGLegendary Creature — Cat Avatar Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. 5/4
Nissa's Zendikon 3GEnchantment — Aura Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Wildfire 4RRSorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Panic RInstant Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Dream Twist UInstant Target player mills three cards. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Corrupted Zendikon 1BEnchantment — Aura Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Soulsworn Spirit 3UCreature — Spirit Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1
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