M:tG card similarity search
1U · Sorcery
Lands target player controls don't untap during their next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Louvaq, the Aberrant | 2GU | Legendary Creature — Mutant | Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls. 3/4 |
Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
Tenth District Veteran | 2W | Creature — Human Soldier | Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. 2/3 |
Rainbow Vale | Land | {T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step. | |
Spinny Ride | Artifact — Attraction | Visit — Tap target creature an opponent controls. | |
Militia Rallier | 2W | Creature — Human Soldier | Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. 3/3 |
Enervate | 1U | Instant | Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Tectonic Edge | Land | {T}: Add {C}. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands. | |
Harmony of Nature | 2G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |
Marshaling the Troops | 1G | Sorcery | Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. |