M:tG card similarity search
4 · Artifact — Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Creeping Renaissance | 3GG | Sorcery | Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Ruin Ghost | 1W | Creature — Spirit | {W}, {T}: Exile target land you control, then return it to the battlefield under your control. 1/1 |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Goblin Shrine | 1RR | Enchantment — Aura | Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. |
Tawnos's Tinkering | 3G | Instant | Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types. |
Urban Burgeoning | G | Enchantment — Aura | Enchant land Enchanted land has "Untap this land during each other player's untap step." |
Hivestone | 2 | Artifact | Creatures you control are Slivers in addition to their other creature types. |
Rishadan Port | Land | {T}: Add {C}. {1}, {T}: Tap target land. | |
Thran Forge | 3 | Artifact | {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. |
A-Dragon's Rage Channeler | R | Creature — Human Shaman | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able. 1/1 |