M:tG card similarity search
B/R · Creature — Elemental Shaman
{1}: Add {B} or {R}. Activate no more than three times each turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Stinging Shot | G | Instant | Put three -1/-1 counters on target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.) |
Archdemon of Paliano | 2BB | Creature — Demon | Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying 5/4 |
Fatal Lore | 2BB | Sorcery | An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards. |
Magus of the Bazaar | 1U | Creature — Human Wizard | {T}: Draw two cards, then discard three cards. 0/1 |
Overwhelming Instinct | 2G | Enchantment | Whenever you attack with three or more creatures, draw a card. |
Conduit of Storms | 2R | Creature — Werewolf Horror | Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform Conduit of Storms. 2/3 |
Stern Marshal | 2W | Creature — Human Soldier | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
Ruin Crab | U | Creature — Crab | Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3 |
Seer's Lantern | 3 | Artifact | {T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Cinder Marsh | Land | {T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step. |