M:tG card similarity search
1W · Instant
Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Name | Mana | Type | Text |
---|---|---|---|
Electric Revelation | 2R | Instant | As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
King Narfi's Betrayal | 1UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. |
Waste Away | 4B | Instant | As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn. |
Enroll in the Coalition | 3W | Enchantment | You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able. |
Irini Sengir | 2BB | Legendary Creature — Vampire Dwarf | Green enchantment spells and white enchantment spells cost {2} more to cast. 2/2 |
Burning Vengeance | 2R | Enchantment | Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. |
Kraum, Ludevic's Opus | 3UR | Legendary Creature — Zombie Horror | Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.) 4/4 |
Mindmoil | 4R | Enchantment | Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. |
Veil of Summer | G | Instant | Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |
Warlord's Elite | 2W | Creature — Human Soldier | As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. 4/4 |