M:tG card similarity search
2W · Instant
You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Name | Mana | Type | Text |
---|---|---|---|
God-Pharaoh's Statue | 6 | Legendary Artifact | Spells your opponents cast cost {2} more to cast. At the beginning of your end step, each opponent loses 1 life. |
Prized Amalgam | 1UB | Creature — Zombie | Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. 3/3 |
Grisly Sigil | B | Sorcery | Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life. |
Sanguine Indulgence | 3B | Sorcery | This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand. |
Wayward Disciple | Creature — Human Cleric | Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. 2/4 | |
Carrion Imp | 3B | Creature — Imp | Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. 2/3 |
Ancestor's Chosen | 5WW | Creature — Human Cleric | First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. 4/4 |
Apprentice Necromancer | 1B | Creature — Zombie Wizard | {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. 1/1 |
Perimeter Captain | W | Creature — Human Soldier | Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 |
Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |