M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
Name | Mana | Type | Text |
---|---|---|---|
Rush of Adrenaline | R | Instant | Target creature gets +2/+1 and gains trample until end of turn. |
Staggering Size | 1G | Instant | Target creature gets +3/+3 and gains trample until end of turn. |
Tread Upon | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. |
Unnatural Predation | G | Instant | Target creature gets +1/+1 and gains trample until end of turn. |
Distemper of the Blood | 1R | Sorcery | Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Enthusiastic Study | 2R | Instant | Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Arlinn's Wolf | 2G | Creature — Wolf | Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2 |
Intangible Virtue | 1W | Enchantment | Creature tokens you control get +1/+1 and have vigilance. |
Inspiring Veteran | RW | Creature — Human Knight | Other Knights you control get +1/+1. 2/2 |
Riphook Raider | Creature — Werewolf | Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 |