M:tG card similarity search
1U · Creature — Human Wizard
When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. 0/3
Name | Mana | Type | Text |
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Nimana Skitter-Sneak | 3B | Creature — Human Rogue | As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) 3/4 |
The Archimandrite | 2URW | Legendary Creature — Human Advisor | At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5 |
Sibsig Muckdraggers | 8B | Creature — Zombie | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. 3/6 |
Ghen, Arcanum Weaver | RWB | Legendary Creature — Human Wizard | {R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. 2/3 |
Séance | 2WW | Enchantment | At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. |
Funeral Rites | 2B | Sorcery | You draw two cards, lose 2 life, then mill two cards. |
Geological Appraiser | 2RR | Creature — Human Artificer | When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2 |
Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |
Magister Sphinx | 4WUB | Artifact Creature — Sphinx | Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5 |
Reviving Vapors | 2WU | Instant | Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard. |