M:tG card similarity search
1U · Creature — Human Wizard
When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. 0/3
Name | Mana | Type | Text |
---|---|---|---|
Vicious Rumors | B | Sorcery | Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life. |
Lurking Informant | 1U/B | Creature — Human Rogue | ({U/B} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. 1/2 |
Hellfire Mongrel | 2R | Creature — Elemental Dog | At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player. 2/2 |
Meletis Astronomer | 1U | Creature — Human Wizard | Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1/3 |
Shadow of the Enemy | 3BBB | Sorcery | Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. |
Tombfire | B | Sorcery | Target player exiles all cards with flashback from their graveyard. |
Centrifuge | Artifact — Attraction | Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens. | |
Treasure Map | 2 | Artifact | {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Court Hussar | 2U | Creature — Vedalken Knight | Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. 1/3 |
Nephalia | Plane — Innistrad | At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand. |