Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Manifestation Sage

G/UG/UG/UG/U · Creature — Human Wizard

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. 2/2

Similar cards

Color identity:
NameManaTypeText
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Fanning the Flames XRRSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
Rotisserie Elemental RCreature — Elemental Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn. 1/1
Blaze XRSorcery Blaze deals X damage to any target.
Volcanic Geyser XRRInstant Volcanic Geyser deals X damage to any target.
Fathom Mage 2GUCreature — Human Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1
Life of the Party 3RCreature — Elemental First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) 0/1
Devastating Dreams RRSorcery As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Rats' Feast XBSorcery Exile X target cards from a single graveyard.
Spirit Weaver 1WCreature — Human Wizard {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
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