Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Manor Skeleton

1B · Creature — Skeleton

Haste {1}{B}: Regenerate Manor Skeleton. 1/1

Similar cards

Color identity:
NameManaTypeText
Nahiri's Resolve 3RWEnchantment Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Moor Fiend 3BCreature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Big Game Hunter 1BBCreature — Human Rebel Assassin When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Soltari Priest WWCreature — Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1
The Abyss 3BWorld Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Ral's Reinforcements 1RSorcery Create two 1/1 blue and red Elemental creature tokens.
Break Out RGSorcery Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
Nightscape Battlemage 2BCreature — Zombie Wizard Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. 2/2
Riders of the Mark 6RCreature — Human Knight This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness. 7/4
Executioner's Capsule BArtifact {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
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