M:tG card similarity search
2 · Artifact — Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Kabuto Moth | 2W | Creature — Spirit | Flying {T}: Target creature gets +1/+2 until end of turn. 1/2 |
Sai of the Shinobi | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2} |
Stormrider Rig | 2 | Artifact — Equipment | Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2} |
Prepare | 1W | Instant | Untap target creature. It gets +2/+2 and gains lifelink until end of turn. |
Seedcradle Witch | G/W | Creature — Elf Shaman | {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1 |
Armadillo Cloak | 1GW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
Ruinous Path | 1BB | Sorcery | Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Goblin Trapfinder | R | Creature — Goblin | When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature." 1/1 |
Absolver Thrull | 3W | Creature — Thrull Cleric | Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. 2/3 |
Herald of Torment | 1BB | Enchantment Creature — Demon | Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3 |