Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Manta Riders

U · Creature — Merfolk

{U}: Manta Riders gains flying until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Veil of Assimilation 1WArtifact Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn.
Mogis's Marauder 2BCreature — Human Berserker When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/2
Shadow Glider 2WCreature — Kor Soldier Flying 2/2
The Chase Is On 2RInstant Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Crimson Wisps RInstant Target creature becomes red and gains haste until end of turn. Draw a card.
Valkyrie Harbinger 4WWCreature — Angel Cleric Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 4/5
Thundering Ceratok 4GCreature — Rhino Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. 4/5
Shadow Puppeteers 6UCreature — Faerie Wizard Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4
Duke Ulder Ravengard 4RWLegendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5
Midnight Crusader Shuttle 4Artifact — Vehicle Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 3/4
Page 196