Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mantis Rider

URW · Creature — Human Monk

Flying, vigilance, haste 3/3

Similar cards

Color identity:
NameManaTypeText
Gust Walker 1WCreature — Human Wizard You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Avacyn's Collar 1Artifact — Equipment Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}
Arclight Phoenix 3RCreature — Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. 3/2
Somber Hoverguard 5UCreature — Drone Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying 3/2
Satyr Nyx-Smith 2RCreature — Satyr Shaman Haste Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste. 2/1
Viashino Firstblade 1RWCreature — Viashino Soldier Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. 2/2
Chariot of Victory 3Artifact — Equipment Equipped creature has first strike, trample, and haste. Equip {1}
Fleetwheel Cruiser 4Artifact — Vehicle Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 5/3
Hero of Oxid Ridge 2RRCreature — Human Knight Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. 4/2
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