M:tG card similarity search
1W · Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Cartouche of Strength | 2G | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample. |
Nettlecyst | 3 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2} |
Hypnotic Siren | U | Enchantment Creature — Siren | Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying. 1/1 |
Flowstone Slide | X2RR | Sorcery | All creatures get +X/-X until end of turn. |
Rollick of Abandon | 3RR | Sorcery | All creatures get +2/-2 until end of turn. |
Strength of Isolation | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Might of the Nephilim | 1G | Instant | Target creature gets +2/+2 until end of turn for each of its colors. |
Blessing of Belzenlok | B | Instant | Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. |
Boltwing Marauder | 3BR | Creature — Dragon | Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 5/4 |
Pendelhaven | Legendary Land | {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn. |