Card Codex

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17 May 2024: Card library updated.

Mantle of Leadership

1W · Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Unflinching Courage 1GWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Resistance Reunited 1WInstant Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
Hazmat Suit (Used) 3BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Steam Spitter 4GCreature — Spider Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. 1/5
Bestial Bloodline 1GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Bestial Bloodline from your graveyard to your hand.
Vineweft GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {4}{G}: Return Vineweft from your graveyard to your hand.
Minotaur Sureshot 2RCreature — Minotaur Archer Reach (This creature can block creatures with flying.) {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. 2/3
Kabuto Moth 2WCreature — Spirit Flying {T}: Target creature gets +1/+2 until end of turn. 1/2
Phalanx Vanguard 1WCreature — Human Soldier Vigilance Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn. 2/2
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
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