M:tG card similarity search
3G · Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Name | Mana | Type | Text |
---|---|---|---|
Genju of the Fens | B | Enchantment — Aura | Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. |
Draconic Destiny | 1RR | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. |
Scrapheap | 3 | Artifact | Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. |
Call of the Full Moon | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. |
Professor of Zoomancy | 3G | Creature — Bear Druid | When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." 4/3 |
Cutthroat Maneuver | 3B | Instant | Up to two target creatures each get +1/+1 and gain lifelink until end of turn. |
Scuttletide | 1U | Enchantment | {1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard. |
World-Weary | 3BB | Enchantment — Aura | Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Vanishing | U | Enchantment — Aura | Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) |
Steel of the Godhead | 2W/U | Enchantment — Aura | Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked. |