M:tG card similarity search
2U · Creature — Human Rogue
Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Thran Lens | 2 | Artifact | All permanents are colorless. |
Mogg Salvage | 2R | Instant | If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact. |
Possessed Barbarian | 2RR | Creature — Human Barbarian Horror | First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." 3/3 |
Nature's Embrace | 2G | Enchantment — Aura | Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." |
Preacher | 1WW | Creature — Human Cleric | You may choose not to untap Preacher during your untap step. {T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control. 1/1 |
Dive Bomber | 3W | Creature — Bird Soldier | Flying {T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature. 2/2 |
Cherished Hatchling | 1G | Creature — Dinosaur | When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1 |
Katilda's Rising Dawn | Legendary Enchantment — Aura | Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. | |
Fledgling Osprey | U | Creature — Bird | Fledgling Osprey has flying as long as it's enchanted. 1/1 |
Dapper Shieldmate | 3W | Creature — Human Soldier | Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2 |