Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

March from the Black Gate

1B · Enchantment

When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Similar cards

Color identity:
NameManaTypeText
Kukemssa Pirates 3UCreature — Human Pirate Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. 2/2
Keldon Marauders 1RCreature — Human Warrior Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker. 3/3
Fleet Swallower 5UUCreature — Fish Whenever Fleet Swallower attacks, target player mills half their library, rounded up. 6/6
Electric Eel UCreature — Fish When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1
Ghitu Journeymage 2RCreature — Human Wizard When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. 3/2
Mirror of Life Trapping 4Artifact Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
Hammers of Moradin 2WCreature — Dwarf Cleric Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3
Reckless Cohort 1RCreature — Human Warrior Ally Reckless Cohort attacks each combat if able unless you control another Ally. 2/2
Absolving Lammasu 4WCreature — Lammasu Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3
Geek Lotus Warrior Stickers {TK}{TK} — {2}: This creature gets +2/+0 until end of turn. {TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, this permanent deals 2 damage to target player. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/6
Page 218