Card Codex

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17 May 2024: Card library updated.

March of the Multitudes

XGWW · Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.

Similar cards

Color identity:
NameManaTypeText
Commander Mustard 3RWLegendary Creature — Human Soldier Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5
Joraga Auxiliary 1GWCreature — Elf Soldier Ally {4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/3
Hunted by The Family 5UUSorcery Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Journey On GSorcery — Adventure Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
Llanowar Cavalry 2GCreature — Human Soldier {W}: Llanowar Cavalry gains vigilance until end of turn. 1/4
Deathpact Angel 3WBBCreature — Angel Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." 5/5
Kher Keep Legendary Land {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Righteous Avengers 4WCreature — Human Soldier Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 3/1
Lu Meng, Wu General 3UULegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 4/4
Shu Cavalry 2WCreature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 2/2
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