M:tG card similarity search
3U · Creature — Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 2/2
Name | Mana | Type | Text |
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Gustcloak Cavalier | 3WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2 |
Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
Stonewise Fortifier | 1W | Creature — Human Wizard | {4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. 2/2 |
Kjeldoran Guard | 1W | Creature — Human Soldier | {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1 |
Sunshot Militia | 1R | Creature — Human Soldier | Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. 1/3 |
Mistblade Shinobi | 2U | Creature — Human Ninja | Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. 1/1 |
Sickle Dancer | 2B | Creature — Human Warrior | Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2 |
Hope Against Hope | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike. |
Howlpack Piper | 3G | Creature — Human Werewolf | This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
Highland Berserker | 1R | Creature — Human Berserker Ally | Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1 |