Card Codex

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17 May 2024: Card library updated.

Mardu Ascendancy

RWB · Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Mogg Flunkies 1RCreature — Goblin Mogg Flunkies can't attack or block alone. 3/3
Swarming Goblins 4RCreature — Goblin When Swarming Goblins enters the battlefield, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—19 | Create two of those tokens. 20 | Create three of those tokens. 4/3
Three-Headed Goblin 3RRCreature — Goblin Mutant Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) 3/3
Necrotic Hex 6BSorcery Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
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Dwarven Bloodboiler RRRCreature — Dwarf Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2
Crowd Favorites 6WCreature — Human Soldier {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. 4/4
Infestation Expert 4GCreature — Human Werewolf Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4
Mogg Conscripts RCreature — Goblin Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2
Landroval, Horizon Witness 4WLegendary Creature — Bird Noble Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. 3/4
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