M:tG card similarity search
RWB · Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Steelclaw Lance | BR | Artifact — Equipment | Equipped creature gets +2/+2. Equip Knight {1} Equip {3} |
| Pack Guardian | 2GG | Creature — Wolf Spirit | Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. 4/3 |
| Ulvenwald Tracker | G | Creature — Human Shaman | {1}{G}, {T}: Target creature you control fights another target creature. 1/1 |
| Crackdown Construct | 4 | Artifact Creature — Construct | Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. 2/2 |
| Geist-Honored Monk | 3WW | Creature — Human Monk | Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying. */* |
| Inalla, Archmage Ritualist | 2UBR | Legendary Creature — Human Wizard | Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life. 4/5 |
| Crash Through | R | Sorcery | Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card. |
| Silver Deputy | 2 | Artifact Creature — Mercenary | When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. 1/2 |
| The Grand Evolution | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up). | |
| Keeper of the Accord | 3W | Creature — Human Soldier | At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |