Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mardu Charm

RWB · Instant

Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Similar cards

Color identity:
NameManaTypeText
Reckless Rage RInstant Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
Oath of Eorl 3RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
Knight of the New Coalition 3WCreature — Human Knight Vigilance When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance. 2/2
Wall of Forgotten Pharaohs 2Artifact Creature — Wall Defender {T}: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard. 0/4
Goblin Berserker 3RCreature — Goblin Berserker First strike, haste 2/2
Goblin Striker 1RCreature — Goblin Berserker First strike, haste 1/1
Ballista Watcher 2RRCreature — Human Soldier Werewolf {2}{R}, {T}: Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Conqueror's Pledge 2WWWSorcery Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Vertigo RInstant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Honden of Night's Reach 3BLegendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Page 197