M:tG card similarity search
1BB · Creature — Orc Warrior
As an additional cost to cast this spell, discard a card. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Argentum Masticore | 5 | Artifact Creature — Phyrexian Masticore | First strike, protection from multicolored At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card. 5/5 |
Words of Waste | 2B | Enchantment | {1}: The next time you would draw a card this turn, each opponent discards a card instead. |
Mana Breach | 2U | Enchantment | Whenever a player casts a spell, that player returns a land they control to its owner's hand. |
Harness by Force | 1RR | Sorcery | Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. |
Unburden | 1BB | Sorcery | Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.) |
Akroan Skyguard | 1W | Creature — Human Soldier | Flying Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. 1/1 |
Scuzzback Scrapper | R/G | Creature — Goblin Warrior | Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/1 |
Graveyard Dig | 1B/G | Sorcery | Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text. |
Tundra Fumarole | 1RR | Snow Sorcery | Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.) |
Treetop Defense | 1G | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.) |